Kaynağa Gözat

main dir

SDL_BaseDir was returning the directory that contains the app, now it returns the resources directory
marauder2k7 2 yıl önce
ebeveyn
işleme
9bc06f0887

+ 1 - 1
Engine/source/platformMac/macFileIO.mm

@@ -646,7 +646,7 @@ StringTableEntry Platform::getExecutablePath()
          return cwd;
       }
       
-      NSString* string = [[NSBundle mainBundle] pathForResource:@"main" ofType:@"cs"];
+      NSString* string = [[NSBundle mainBundle] pathForResource:@"main" ofType:@"tscript"];
       if(!string)
          string = [[NSBundle mainBundle] bundlePath];
       

+ 1 - 1
Tools/CMake/Info.plist.in

@@ -17,6 +17,6 @@
 	<key>CFBundleVersion</key>
 	<string>1.0</string>
     <key>SDL_FILESYSTEM_BASE_DIR_TYPE</key>
-    <string>parent</string>
+    <string>resource</string>
 </dict>
 </plist>

+ 5 - 0
Tools/CMake/torqueMacOSconfigs.cmake

@@ -157,3 +157,8 @@ endif()
 set(CMAKE_MACOSX_RPATH 1)
 set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
 
+# Debug configuration for quicker debug builds
+set(CMAKE_XCODE_ATTRIBUTE_LINKER_DISPLAYS_MANGLED_NAMES[variant=Debug] YES)
+set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
+set(CMAKE_XCODE_ATTRIBUTE_ENABLE_TESTABILITY[variant=Debug] YES)
+