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missing ribbon shaders, empty template

Azaezel 10 жил өмнө
parent
commit
a100a00c99

+ 20 - 0
Templates/Empty/game/shaders/common/ribbons/texRibbonShaderP.hlsl

@@ -0,0 +1,20 @@
+#define IN_HLSL
+#include "../shdrConsts.h"
+#include "../torque.hlsl"
+ 
+uniform sampler2D ribTex : register(S0);
+ 
+struct v2f
+{
+           
+   float2 texCoord        : TEXCOORD0;
+   float2 shiftdata       : TEXCOORD1;
+   float4 color           : COLOR0;
+};
+ 
+float4 main(v2f IN) : COLOR0
+{
+    float4 Tex = tex2D(ribTex,IN.texCoord);
+	Tex.a *= IN.color.a;
+	return hdrEncode(Tex);
+}

+ 34 - 0
Templates/Empty/game/shaders/common/ribbons/texRibbonShaderV.hlsl

@@ -0,0 +1,34 @@
+#define IN_HLSL
+#include "../shdrConsts.h"
+ 
+struct a2v
+{
+        float2 texCoord        : TEXCOORD0;
+        float2 shiftdata       : TEXCOORD1;
+        float3 normal          : NORMAL;
+        float4 position        : POSITION;
+        float4 color           : COLOR0;
+};
+ 
+struct v2f
+{
+        float4 hpos            : POSITION;
+        float2 texCoord        : TEXCOORD0;
+        float2 shiftdata       : TEXCOORD1;
+        float4 color           : COLOR0;
+};
+ 
+uniform float4x4 modelview;
+uniform float3   eyePos;
+ 
+v2f main(a2v IN)
+{
+    v2f OUT;
+ 
+    OUT.hpos = mul(modelview, IN.position);
+    OUT.color = IN.color;
+    OUT.texCoord = IN.texCoord;
+    OUT.shiftdata = IN.shiftdata;
+   
+    return OUT;
+}