Эх сурвалжийг харах

red to blue so you can easier tell which way the triangle is pointing at a glance

Azaezel 10 жил өмнө
parent
commit
aacbd5d2bc

+ 3 - 1
Engine/source/scene/simPath.cpp

@@ -300,7 +300,9 @@ void Marker::initGFXResources()
    verts[1].point = wedgePoints[1] * 1.25f;
    verts[1].point = wedgePoints[1] * 1.25f;
    verts[2].point = wedgePoints[2] * 1.25f;
    verts[2].point = wedgePoints[2] * 1.25f;
    verts[3].point = wedgePoints[3] * 1.25f;
    verts[3].point = wedgePoints[3] * 1.25f;
-   verts[0].color = verts[1].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(255, 0, 0, 255));
+   verts[1].color = GFXVertexColor(ColorI(255, 0, 0, 255));
+   verts[0].color = verts[2].color = verts[3].color = GFXVertexColor(ColorI(0, 0, 255, 255));
+
    smVertexBuffer.unlock();
    smVertexBuffer.unlock();
    
    
    smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);
    smPrimitiveBuffer.set(GFX, 24, 12, GFXBufferTypeStatic);