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@@ -38,8 +38,9 @@ ShaderNode::ShaderNode()
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{
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mTitle = "Default Node";
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mSelected = false;
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+ mNodeType = NodeTypes::Uniform;
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// fixed extent for all nodes, only height should be changed
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- setExtent(150, 100);
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+ setExtent(210, 100);
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GuiControlProfile* profile = NULL;
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if (Sim::findObject("ToolsGuiDefaultProfile", profile))
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@@ -85,14 +86,53 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
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GFXDrawUtil* drawer = GFX->getDrawUtil();
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+ // draw background.
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// Get our rect.
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RectI winRect;
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winRect.point = offset;
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winRect.extent = getExtent();
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-
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- // draw background.
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drawer->drawRectFill(winRect, mProfile->mFillColor);
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+ // draw header
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+ RectI headRect;
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+ headRect.point = offset;
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+ headRect.extent = Point2I(getExtent().x, 30);
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+
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+ ColorI header(50, 50, 50, 128);
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+
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+ switch (mNodeType)
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+ {
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+ case NodeTypes::Default:
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+ header = ColorI(128, 50, 128, 128);
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+ break;
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+ case NodeTypes::Uniform:
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+ header = ColorI(50, 100, 128, 128);
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+ break;
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+ case NodeTypes::Input:
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+ header = ColorI(128, 100, 50, 128);
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+ break;
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+ case NodeTypes::Output:
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+ header = ColorI(50, 100, 50, 128);
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+ break;
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+ case NodeTypes::TextureSampler:
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+ header = ColorI(50, 50, 128, 128);
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+ break;
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+ case NodeTypes::MathOperation:
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+ header = ColorI(128, 0, 128, 128);
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+ break;
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+ case NodeTypes::Procedural:
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+ header = ColorI(128, 100, 0, 128);
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+ break;
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+ case NodeTypes::Generator:
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+ header = ColorI(0, 100, 128, 128);
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+ break;
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+ default:
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+ header = ColorI(128, 0, 0, 128);
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+ break;
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+ }
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+
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+ drawer->drawRectFill(headRect, header);
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+
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// draw header text.
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U32 strWidth = mProfile->mFont->getStrWidth(mTitle.c_str());
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Point2I headerPos = Point2I((getExtent().x / 2) - (strWidth / 2), (30 / 2) - (mProfile->mFont->getFontSize() / 2));
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@@ -103,9 +143,8 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
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ColorI border(128, 128, 128, 128);
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if (mSelected)
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- border = ColorI(128, 0, 128, 128);
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+ border = ColorI(128, 0, 128, 255);
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- winRect.inset(1, 1);
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drawer->drawRect(winRect, border);
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}
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