marauder2k7 1 год назад
Родитель
Сommit
b2095db575

+ 24 - 1
Engine/source/gui/shaderEditor/guiShaderEditor.cpp

@@ -58,6 +58,7 @@ GuiShaderEditor::GuiShaderEditor()
 
    // test
    mCurrNodes.push_back(new ShaderNode());
+   mCurrNodes.push_back(new ShaderNode());
 }
 
 bool GuiShaderEditor::onWake()
@@ -191,6 +192,22 @@ void GuiShaderEditor::onRender(Point2I offset, const RectI& updateRect)
 
 bool GuiShaderEditor::onKeyDown(const GuiEvent& event)
 {
+   if (!mActive)
+      return Parent::onKeyDown(event);
+
+   if (!(event.modifier & SI_PRIMARY_CTRL))
+   {
+      switch (event.keyCode)
+      {
+      case KEY_BACKSPACE:
+      case KEY_DELETE:
+         deleteSelection();
+         return true;
+      default:
+         break;
+      }
+   }
+
    return false;
 }
 
@@ -367,7 +384,7 @@ void GuiShaderEditor::onMiddleMouseDown(const GuiEvent& event)
    mLastMousePos = globalToLocalCoord(event.mousePoint);
 
    setMouseMode(DragPanning);
-
+   getRoot()->showCursor(false);
 }
 
 void GuiShaderEditor::onMiddleMouseUp(const GuiEvent& event)
@@ -378,6 +395,8 @@ void GuiShaderEditor::onMiddleMouseUp(const GuiEvent& event)
       return;
    }
 
+   getRoot()->showCursor(true);
+
    //unlock the mouse
    mouseUnlock();
 
@@ -471,6 +490,10 @@ void GuiShaderEditor::deleteSelection()
    for (ShaderNode* node : mSelectedNodes)
    {
       mTrash->addObject(node);
+
+      Vector< ShaderNode* >::iterator i = T3D::find(mCurrNodes.begin(), mCurrNodes.end(), node);
+      if (i != mCurrNodes.end())
+         mCurrNodes.erase(i);
    }
 
    clearSelection();

+ 44 - 5
Engine/source/gui/shaderEditor/nodes/shaderNode.cpp

@@ -38,8 +38,9 @@ ShaderNode::ShaderNode()
 {
    mTitle = "Default Node";
    mSelected = false;
+   mNodeType = NodeTypes::Uniform;
    // fixed extent for all nodes, only height should be changed
-   setExtent(150, 100);
+   setExtent(210, 100);
 
    GuiControlProfile* profile = NULL;
    if (Sim::findObject("ToolsGuiDefaultProfile", profile))
@@ -85,14 +86,53 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
 
    GFXDrawUtil* drawer = GFX->getDrawUtil();
 
+   // draw background.
    // Get our rect.
    RectI winRect;
    winRect.point = offset;
    winRect.extent = getExtent();
-
-   // draw background.
    drawer->drawRectFill(winRect, mProfile->mFillColor);
 
+   // draw header
+   RectI headRect;
+   headRect.point = offset;
+   headRect.extent = Point2I(getExtent().x, 30);
+
+   ColorI header(50, 50, 50, 128);
+
+   switch (mNodeType)
+   {
+   case NodeTypes::Default:
+      header = ColorI(128, 50, 128, 128);
+      break;
+   case NodeTypes::Uniform:
+      header = ColorI(50, 100, 128, 128);
+      break;
+   case NodeTypes::Input:
+      header = ColorI(128, 100, 50, 128);
+      break;
+   case NodeTypes::Output:
+      header = ColorI(50, 100, 50, 128);
+      break;
+   case NodeTypes::TextureSampler:
+      header = ColorI(50, 50, 128, 128);
+      break;
+   case NodeTypes::MathOperation:
+      header = ColorI(128, 0, 128, 128);
+      break;
+   case NodeTypes::Procedural:
+      header = ColorI(128, 100, 0, 128);
+      break;
+   case NodeTypes::Generator:
+      header = ColorI(0, 100, 128, 128);
+      break;
+   default:
+      header = ColorI(128, 0, 0, 128);
+      break;
+   }
+
+   drawer->drawRectFill(headRect, header);
+
    // draw header text.
    U32 strWidth = mProfile->mFont->getStrWidth(mTitle.c_str());
    Point2I headerPos = Point2I((getExtent().x / 2) - (strWidth / 2), (30 / 2) - (mProfile->mFont->getFontSize() / 2));
@@ -103,9 +143,8 @@ void ShaderNode::onRender(Point2I offset, const RectI& updateRect)
    ColorI border(128, 128, 128, 128);
 
    if (mSelected)
-      border = ColorI(128, 0, 128, 128);
+      border = ColorI(128, 0, 128, 255);
 
-   winRect.inset(1, 1);
    drawer->drawRect(winRect, border);
 
 }

+ 1 - 0
Engine/source/gui/shaderEditor/nodes/shaderNode.h

@@ -77,6 +77,7 @@ private:
 
 protected:
    String mTitle;
+   NodeTypes mNodeType;
 
 public:
    ShaderNode();

+ 1 - 0
Templates/BaseGame/game/tools/gui/profiles.ed.tscript

@@ -946,6 +946,7 @@ singleton GuiControlProfile( GuiBackFillProfile )
 singleton GuiControlProfile(GuiShaderEditorProfile : ToolsGuiDefaultProfile)
 {
    opaque = true;
+   canKeyFocus = true;
 };
 
 singleton GuiControlProfile(ShaderNodeProfile : ToolsGuiDefaultProfile)