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backend fix: rigid on rigid collisions

Azaezel 9 years ago
parent
commit
d8f889f840
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/T3D/rigid.cpp

+ 1 - 1
Engine/source/T3D/rigid.cpp

@@ -173,7 +173,7 @@ bool Rigid::resolveCollision(const Point3F& p, const Point3F &normal, Rigid* rig
 
    applyImpulse(r1,impulse);
    impulse.neg();
-   applyImpulse(r2,impulse);
+   rigid->applyImpulse(r2,impulse);
    return true;
 }