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debug spew cleanup

Azaezel 7 years ago
parent
commit
daef7aa128
1 changed files with 0 additions and 1 deletions
  1. 0 1
      Engine/source/terrain/terrCellMaterial.cpp

+ 0 - 1
Engine/source/terrain/terrCellMaterial.cpp

@@ -641,7 +641,6 @@ bool TerrainCellMaterial::_createPass( Vector<MaterialInfo*> *materials,
 		  matInfo->compositeTex.set(matInfo->mat->getCompositeMap(),
 		  matInfo->compositeTex.set(matInfo->mat->getCompositeMap(),
 			  &GFXStaticTextureProfile, "TerrainCellMaterial::_createPass() - CompositeMap");
 			  &GFXStaticTextureProfile, "TerrainCellMaterial::_createPass() - CompositeMap");
 		  const S32 sampler = matInfo->compositeTexConst->getSamplerRegister();
 		  const S32 sampler = matInfo->compositeTexConst->getSamplerRegister();
-		  Con::errorf("sampler=%i", sampler);
 
 
 		  desc.samplers[sampler] = GFXSamplerStateDesc::getWrapLinear();
 		  desc.samplers[sampler] = GFXSamplerStateDesc::getWrapLinear();
 		  desc.samplers[sampler].magFilter = GFXTextureFilterLinear;
 		  desc.samplers[sampler].magFilter = GFXTextureFilterLinear;