Эх сурвалжийг харах

Mounted image weapon light fix

Fix for mounted image lights beyond the first weapon light.  Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
DavidWyand-GG 12 жил өмнө
parent
commit
edaecf0a5b

+ 1 - 1
Engine/source/T3D/shapeImage.cpp

@@ -3262,7 +3262,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
             {
             S32 elapsed = Sim::getCurrentTime() - image.lightStart;
             if ( elapsed > imageData->lightDuration )
-               return;
+               continue;
             intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
             break;
             }