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clean up ambiguous reference

AzaezelX %!s(int64=3) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Engine/source/T3D/assets/assetImporter.cpp

+ 1 - 1
Engine/source/T3D/assets/assetImporter.cpp

@@ -2100,7 +2100,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
                if (imgFileName.isNotEmpty())
                if (imgFileName.isNotEmpty())
                   filePath = imgFileName;
                   filePath = imgFileName;
                else
                else
-                  filePath = ""; //no luck, so we just won't try importing in the image
+                  filePath = Torque::Path(""); //no luck, so we just won't try importing in the image
             }
             }
          }
          }