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duplication cleanups

Azaezel 6 years ago
parent
commit
f031ee9e39
1 changed files with 0 additions and 5 deletions
  1. 0 5
      Engine/source/renderInstance/renderProbeMgr.cpp

+ 0 - 5
Engine/source/renderInstance/renderProbeMgr.cpp

@@ -273,9 +273,6 @@ RenderProbeMgr::RenderProbeMgr()
 
 
    irradMaps.setSize(MAXPROBECOUNT);
    irradMaps.setSize(MAXPROBECOUNT);
    irradMaps.fill(NULL);
    irradMaps.fill(NULL);
-
-   GFXCubemapArrayHandle mCubemapArray;
-   GFXCubemapArrayHandle mIrradArray;
 }
 }
 
 
 RenderProbeMgr::RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
 RenderProbeMgr::RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder)
@@ -684,8 +681,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
    MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
    MaterialParameterHandle *probeAttenuationSC = reflProbeMat->matInstance->getMaterialParameterHandle("$attenuation");
 
 
    //Array rendering
    //Array rendering
-   static U32 MAXPROBECOUNT = 50;
-
    U32 probeCount = ProbeRenderInst::all.size();
    U32 probeCount = ProbeRenderInst::all.size();
 
 
    if (probeCount == 0)
    if (probeCount == 0)