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@@ -33,6 +33,8 @@
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#include "gfx/gfxDebugEvent.h"
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#include "gfx/gfxDebugEvent.h"
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+#include "materials/shaderData.h"
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+
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IMPLEMENT_CONOBJECT(RenderProbeMgr);
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IMPLEMENT_CONOBJECT(RenderProbeMgr);
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ConsoleDocClass( RenderProbeMgr,
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ConsoleDocClass( RenderProbeMgr,
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@@ -116,34 +118,43 @@ void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
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// Now build the quad for drawing full-screen vector light
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// Now build the quad for drawing full-screen vector light
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// passes.... this is a volatile VB and updates every frame.
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// passes.... this is a volatile VB and updates every frame.
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- FarFrustumQuadVert verts[4];
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+ GFXVertexPC verts[4];
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{
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{
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verts[0].point.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraPos);
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verts[0].point.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraPos);
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- invCam.mulP(wsFrustumPoints[Frustum::FarTopLeft], &verts[0].normal);
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- verts[0].texCoord.set(-1.0, 1.0);
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- verts[0].tangent.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraOffsetPos);
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+ //invCam.mulP(wsFrustumPoints[Frustum::FarTopLeft], &verts[0].normal);
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+ //verts[0].texCoord.set(-1.0, 1.0);
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+ //verts[0].tangent.set(wsFrustumPoints[Frustum::FarTopLeft] - cameraOffsetPos);
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verts[1].point.set(wsFrustumPoints[Frustum::FarTopRight] - cameraPos);
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verts[1].point.set(wsFrustumPoints[Frustum::FarTopRight] - cameraPos);
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- invCam.mulP(wsFrustumPoints[Frustum::FarTopRight], &verts[1].normal);
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- verts[1].texCoord.set(1.0, 1.0);
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- verts[1].tangent.set(wsFrustumPoints[Frustum::FarTopRight] - cameraOffsetPos);
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+ // invCam.mulP(wsFrustumPoints[Frustum::FarTopRight], &verts[1].normal);
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+ //verts[1].texCoord.set(1.0, 1.0);
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+ //verts[1].tangent.set(wsFrustumPoints[Frustum::FarTopRight] - cameraOffsetPos);
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verts[2].point.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraPos);
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verts[2].point.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraPos);
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- invCam.mulP(wsFrustumPoints[Frustum::FarBottomLeft], &verts[2].normal);
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- verts[2].texCoord.set(-1.0, -1.0);
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- verts[2].tangent.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraOffsetPos);
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+ //invCam.mulP(wsFrustumPoints[Frustum::FarBottomLeft], &verts[2].normal);
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+ // verts[2].texCoord.set(-1.0, -1.0);
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+ // verts[2].tangent.set(wsFrustumPoints[Frustum::FarBottomLeft] - cameraOffsetPos);
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verts[3].point.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraPos);
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verts[3].point.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraPos);
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- invCam.mulP(wsFrustumPoints[Frustum::FarBottomRight], &verts[3].normal);
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- verts[3].texCoord.set(1.0, -1.0);
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- verts[3].tangent.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraOffsetPos);
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+ // invCam.mulP(wsFrustumPoints[Frustum::FarBottomRight], &verts[3].normal);
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+ // verts[3].texCoord.set(1.0, -1.0);
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+ // verts[3].tangent.set(wsFrustumPoints[Frustum::FarBottomRight] - cameraOffsetPos);
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}
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}
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+
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+ Point3F norms[4];
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+ {
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+ invCam.mulP(wsFrustumPoints[Frustum::FarTopLeft], &norms[0]);
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+ invCam.mulP(wsFrustumPoints[Frustum::FarTopRight], &norms[1]);
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+ invCam.mulP(wsFrustumPoints[Frustum::FarBottomLeft], &norms[2]);
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+ invCam.mulP(wsFrustumPoints[Frustum::FarBottomRight], &norms[3]);
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+ }
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+
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mFarFrustumQuadVerts.set(GFX, 4);
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mFarFrustumQuadVerts.set(GFX, 4);
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dMemcpy(mFarFrustumQuadVerts.lock(), verts, sizeof(verts));
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dMemcpy(mFarFrustumQuadVerts.lock(), verts, sizeof(verts));
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mFarFrustumQuadVerts.unlock();
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mFarFrustumQuadVerts.unlock();
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PlaneF farPlane(wsFrustumPoints[Frustum::FarBottomLeft], wsFrustumPoints[Frustum::FarTopLeft], wsFrustumPoints[Frustum::FarTopRight]);
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PlaneF farPlane(wsFrustumPoints[Frustum::FarBottomLeft], wsFrustumPoints[Frustum::FarTopLeft], wsFrustumPoints[Frustum::FarTopRight]);
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- PlaneF vsFarPlane(verts[0].normal, verts[1].normal, verts[2].normal);
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+ PlaneF vsFarPlane(norms[0], norms[1], norms[2]);
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// Parameters calculated, assign them to the materials
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// Parameters calculated, assign them to the materials
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@@ -168,6 +179,17 @@ void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
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farPlane,
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farPlane,
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vsFarPlane);
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vsFarPlane);
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}
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}
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+
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+ ProbeManager::ReflectionProbeArrayMaterialInfo* reflProbeArrayMat = PROBEMGR->getReflectProbeArrayMaterial();
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+
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+ if (reflProbeArrayMat != nullptr && reflProbeArrayMat->matInstance != nullptr)
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+ {
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+ reflProbeArrayMat->setViewParameters(frustum.getNearDist(),
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+ frustum.getFarDist(),
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+ frustum.getPosition(),
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+ farPlane,
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+ vsFarPlane);
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+ }
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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@@ -230,7 +252,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
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ProbeManager::SkylightMaterialInfo* skylightMat = PROBEMGR->getSkylightMaterial();
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ProbeManager::SkylightMaterialInfo* skylightMat = PROBEMGR->getSkylightMaterial();
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ProbeManager::ReflectProbeMaterialInfo* reflProbeMat = PROBEMGR->getReflectProbeMaterial();
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ProbeManager::ReflectProbeMaterialInfo* reflProbeMat = PROBEMGR->getReflectProbeMaterial();
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- for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
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+ /*for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
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{
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{
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ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
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ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
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@@ -268,54 +290,155 @@ void RenderProbeMgr::render( SceneRenderState *state )
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GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
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GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
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}
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}
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}
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}
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- }
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+ }*/
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- for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
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+ //Array rendering
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+ static U32 MAXPROBECOUNT = 50;
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+
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+ U32 probeCount = PROBEMGR->mRegisteredProbes.size();
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+
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+ if (probeCount != 0)
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{
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{
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- ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
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+ AlignedArray<Point3F> probePositions(MAXPROBECOUNT, sizeof(Point3F));
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+ dMemset(probePositions.getBuffer(), 0, probePositions.getBufferSize());
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- if (!curEntry->mIsEnabled)
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- continue;
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+ if (reflProbeMat && reflProbeMat->matInstance)
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+ {
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+ MaterialParameters *matParams = reflProbeMat->matInstance->getMaterialParameters();
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- if (curEntry->numPrims == 0)
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- continue;
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+ MaterialParameterHandle *numProbesSC = reflProbeMat->matInstance->getMaterialParameterHandle("$numProbes");
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+ matParams->setSafe(numProbesSC, (float)probeCount);
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- if (curEntry->mIsSkylight && (!skylightMat || !skylightMat->matInstance))
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- continue;
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+ //ProcessedShaderMaterial* processedMat = reflProbeMat->matInstance->getProcessedShaderMaterial();
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+ //GFXShaderConstBuffer* shaderConsts = processedMat->_getShaderConstBuffer(0);
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- if (!curEntry->mIsSkylight && (!reflProbeMat || !reflProbeMat->matInstance))
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- break;
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+ //ProbeShaderConstants *psc = PROBEMGR->getProbeShaderConstants(shaderConsts);
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- //Setup
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- MatrixF probeTrans = curEntry->getTransform();
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-
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- if (!curEntry->mIsSkylight)
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- {
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- if (curEntry->mProbeShapeType == ProbeRenderInst::Sphere)
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- probeTrans.scale(curEntry->mRadius * 1.01f);
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+ MaterialParameterHandle *probePositionSC = reflProbeMat->matInstance->getMaterialParameterHandle("$inProbePosArray");
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- sgData.objTrans = &probeTrans;
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+ U32 effectiveProbeCount = 0;
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- reflProbeMat->setProbeParameters(curEntry, state, worldToCameraXfm);
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+ for (U32 i = 0; i < probeCount; i++)
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+ {
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+ if (effectiveProbeCount >= MAXPROBECOUNT)
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+ break;
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- // Set geometry
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- GFX->setVertexBuffer(curEntry->vertBuffer);
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- GFX->setPrimitiveBuffer(curEntry->primBuffer);
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- while (reflProbeMat->matInstance->setupPass(state, sgData))
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- {
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- // Set transforms
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- matrixSet.setWorld(*sgData.objTrans);
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- reflProbeMat->matInstance->setTransforms(matrixSet, state);
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- reflProbeMat->matInstance->setSceneInfo(state, sgData);
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+ ProbeRenderInst* curEntry = ProbeRenderInst::all[PROBEMGR->mRegisteredProbes[i]];
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- GFX->drawPrimitive(GFXTriangleList, 0, curEntry->numPrims);
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- }
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- }
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+ /*if (!curEntry->mIsEnabled)
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+ continue;
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+
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+ if (curEntry->numPrims == 0)
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+ continue;
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+
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+ if (curEntry->mIsSkylight && (!skylightMat || !skylightMat->matInstance))
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+ continue;
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+
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+ if (!curEntry->mIsSkylight && (!reflProbeMat || !reflProbeMat->matInstance))
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+ break;*/
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+
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+ //Setup
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+ const Point3F &probePos = curEntry->getPosition();
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+ probePositions[i].x = probePos.x;
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+ probePositions[i].y = probePos.y;
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+ probePositions[i].z = probePos.z;
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+
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+ Point3F test = probePositions[i];
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+
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+ MatrixF probeTrans = curEntry->getTransform();
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+
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+ if (!curEntry->mIsSkylight)
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+ {
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+ //if (curEntry->mProbeShapeType == ProbeRenderInst::Sphere)
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+ // probeTrans.scale(curEntry->mRadius * 1.01f);
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+
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+ sgData.objTrans = &probeTrans;
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+
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+ reflProbeMat->setProbeParameters(curEntry, state, worldToCameraXfm);
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+ }
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+
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+ effectiveProbeCount++;
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+ }
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+
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+ if (effectiveProbeCount != 0)
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+ {
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+ Con::printf("Probe aligned position count: %i", probeCount);
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+
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+ for (U32 p = 0; p < probeCount; p++)
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+ {
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+ Point3F prb = probePositions[p];
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+
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+ Con::printf("Probe %i aligned position is: %g %g %g", p, prb.x, prb.y, prb.z);
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+
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+ bool tasadfh = true;
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+ }
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+
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+ matParams->set(probePositionSC, probePositions);
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+
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+ // Set geometry
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+ GFX->setVertexBuffer(mFarFrustumQuadVerts);
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+ GFX->setPrimitiveBuffer(NULL);
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+
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+ while (reflProbeMat->matInstance->setupPass(state, sgData))
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+ {
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+ // Set transforms
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+ matrixSet.setWorld(*sgData.objTrans);
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+ reflProbeMat->matInstance->setTransforms(matrixSet, state);
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+ reflProbeMat->matInstance->setSceneInfo(state, sgData);
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+
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+ GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
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+ }
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+ }
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+ }
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}
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}
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+ //
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+ //
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+ /*ProbeManager::ReflectionProbeArrayMaterialInfo* reflProbeArrayMat = PROBEMGR->getReflectProbeArrayMaterial();
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+
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+ for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
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+ {
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+ if (i > 0)
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+ return;
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+
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+ ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
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+
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+ if (!reflProbeArrayMat || !reflProbeArrayMat->matInstance)
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+ break;
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+
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+ //Setup
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+ //MatrixF probeTrans = curEntry->getTransform();
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+
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+ //if (!curEntry->mIsSkylight)
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+ {
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+ //if (curEntry->mProbeShapeType == ProbeRenderInst::Sphere)
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+ // probeTrans.scale(curEntry->mRadius * 1.01f);
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+
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+ //sgData.objTrans = &state-;
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+
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+ reflProbeArrayMat->setProbeParameters(curEntry, state, worldToCameraXfm);
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+
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+ // Set geometry
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+ GFX->setVertexBuffer(mFarFrustumQuadVerts);
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+ GFX->setPrimitiveBuffer(NULL);
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+ while (reflProbeArrayMat->matInstance->setupPass(state, sgData))
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+ {
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+ // Set transforms
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+ //matrixSet.setWorld(*sgData.objTrans);
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+ reflProbeArrayMat->matInstance->setTransforms(matrixSet, state);
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+ reflProbeArrayMat->matInstance->setSceneInfo(state, sgData);
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+
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+ GFX->drawPrimitive(GFXTriangleStrip, 0, 2);
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+ }
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+ }
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+ }*/
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+ //
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+ //
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GFX->popActiveRenderTarget();
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GFX->popActiveRenderTarget();
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//PROBEMGR->unregisterAllProbes();
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//PROBEMGR->unregisterAllProbes();
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+ PROBEMGR->mRegisteredProbes.clear();
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+
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PROFILE_END();
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PROFILE_END();
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GFX->setVertexBuffer(NULL);
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GFX->setVertexBuffer(NULL);
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