Areloch
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000c7b2263
GL work
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6 年 前 |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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6 年 前 |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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6 年 前 |
Azaezel
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5703618dc0
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
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6 年 前 |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 年 前 |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 年 前 |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 年 前 |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 年 前 |
Azaezel
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df6b7f3351
put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness.
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6 年 前 |
Azaezel
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04a6130df8
sync correction
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6 年 前 |
Azaezel
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caf73ea84f
Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP
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6 年 前 |
Areloch
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2bf67f7fa5
Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax.
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6 年 前 |
Azaezel
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edcdd21379
suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation)
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6 年 前 |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 年 前 |
Areloch
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2903aaeea0
WIP of the rewrite of blend/projection to follow BSF's math approach.
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6 年 前 |
Azaezel
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c1bf59bf07
destructor code+ removed a crash-causing redundancy in onRemove
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6 年 前 |
Azaezel
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309d518249
scale reflection properly
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6 年 前 |
Azaezel
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5bce2d0904
seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters.
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6 年 前 |
Areloch
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 年 前 |
Areloch
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b754c022ba
Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution.
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6 年 前 |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 年 前 |
Areloch
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58e3349286
Further cleanup, proper hook-in of CubeReflector for bake capture.
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6 年 前 |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 年 前 |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 年 前 |
Areloch
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b221b312d2
Org rework and postFX-setup WIP
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6 年 前 |
Azaezel
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72acec0a3f
set the alignedarray sizes to maxprobes, reguardless of actual probe count
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6 年 前 |
Azaezel
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f031ee9e39
duplication cleanups
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6 年 前 |
Azaezel
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0caac1a28c
cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor
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6 年 前 |
Azaezel
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4aa371cea2
remove push_back uses in favor of consistent [i], fill probe data with defaults before overriding to ensure no garbage data is getting referenced.
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6 年 前 |
Azaezel
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7837576de7
conversionwork courtessy of jeff. seeems float3f aligned arrays were nonfuncntional, so shifts a few over to float4s
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6 年 前 |