AzaezelX
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011a8906ff
skip trying to be clever and just report the variable name being checked directly
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7 月之前 |
AzaezelX
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64103a58aa
enum value listing
|
7 月之前 |
JeffR
|
e2d0cc1981
Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
|
11 月之前 |
AzaezelX
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eaa09a6db7
corrections:
|
1 年之前 |
Areloch
|
b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
|
1 年之前 |
Areloch
|
51c1ab6b83
Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release
|
1 年之前 |
marauder2k7
|
2b295fb7f0
rest of virtuals removed
|
1 年之前 |
AzaezelX
|
5791ee68a7
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
|
1 年之前 |
AzaezelX
|
b03cb4c49b
add a getMethodSigsNS
|
1 年之前 |
AzaezelX
|
428f22d728
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
|
1 年之前 |
AzaezelX
|
78147821a0
filter inspector buttons out of the following:
|
1 年之前 |
AzaezelX
|
c10808873d
hook PrototypeClass(%objectName) on up to inspector
|
1 年之前 |
JeffR
|
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
|
2 年之前 |
Lukas Aldershaab
|
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
|
2 年之前 |
Lukas Aldershaab
|
89b0c7f73b
Console Refactor
|
2 年之前 |
AzaezelX
|
25e96b613b
better callback filtering for getMethodSigs
|
2 年之前 |
AzaezelX
|
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
|
2 年之前 |
Brian Roberts
|
59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
|
2 年之前 |
Areloch
|
3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
|
2 年之前 |
AzaezelX
|
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
|
2 年之前 |
AzaezelX
|
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
|
2 年之前 |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
Jeff Hutchinson
|
1940becb2d
Compilation fixes for C++20
|
2 年之前 |
JeffR
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
3 年之前 |
JeffR
|
696c2e2eec
Add sanity check for default value results checking when filtering out default values
|
3 年之前 |
JeffR
|
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
|
3 年之前 |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
3 年之前 |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 年之前 |
Jeff Hutchinson
|
35b33f1864
various fixes and memory corruption bug.
|
4 年之前 |
Jeff Hutchinson
|
27a4868b6e
Fix buffer corruption.
|
4 年之前 |