История коммитов

Автор SHA1 Сообщение Дата
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 лет назад
  AzaezelX 76dbedb02f reskinning fixes 6 лет назад
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 лет назад
  suncaller 8a7c09c8fe Clean up redundant variables 7 лет назад
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
  OTHGMars 82338fa9f4 Changes TSStatic::castRayRendered to used passed texcoord argument. 7 лет назад
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 лет назад
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 лет назад
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 лет назад
  Marc Chapman b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 лет назад
  Areloch 7219899287 Working on shader const binding 8 лет назад
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 лет назад
  Marc Chapman d4c2eeea98 Selection Highlighting 8 лет назад
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 лет назад
  Thomas "elfprince13" Dickerson 45ae5e71cb fixed lots of tabs and space 9 лет назад
  Thomas "elfprince13" Dickerson 3f6c269f6a Fixed type inference for nulls in console functions 9 лет назад
  Anis 4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation 9 лет назад
  John3 f71e13a686 Fix bug #1664 by @Areloch 9 лет назад
  Azaezel 9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) 9 лет назад
  Areloch 69244a8577 Readded some missed brackets 9 лет назад
  OTHGMars a9f77c4ffd TSStatic Mounting 11 лет назад
  Areloch 98b3d3294d Merge of PR #855 10 лет назад
  Azaezel 070d7db9a9 allowplayerstep lets folks run up sharper angles than normal. that should be off by default. 10 лет назад
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 лет назад