提交歷史

作者 SHA1 備註 提交日期
  AzaezelX 047a45c82d getChanelValueAt 'correction' 6 年之前
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 年之前
  Areloch 0c3fc59ccc Image format code tweaks. 7 年之前
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* 8 年之前
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 年之前
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 年之前
  James Urquhart da6bcbeb2b Improvements to openvr code 9 年之前
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 年之前
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  Robert Fritzen 171a24459f Remove namespace from header 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前