Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 tahun lalu
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 tahun lalu
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 tahun lalu
  Areloch d9f80140f1 Include materialball shape asset info 6 tahun lalu
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 tahun lalu
  Areloch a937bf44f0 Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. 6 tahun lalu
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 tahun lalu
  Azaezel e4bd3e8295 shadowvar cleanup 7 tahun lalu
  Azaezel f0c29172ca gui shadowvar cleanups 7 tahun lalu
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 tahun lalu
  Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 tahun lalu
  Areloch 526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 8 tahun lalu
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 tahun lalu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 tahun lalu
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 tahun lalu
  Areloch 3ab2f98ec3 Fixes up some erroneous behavior with Simgroup parentage. 9 tahun lalu
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 tahun lalu
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 9 tahun lalu
  Areloch 04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 9 tahun lalu
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 9 tahun lalu
  Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 tahun lalu
  Azaezel 2238dd66da From Dušan Jocić: early out of treeview entries to prevent crashes 10 tahun lalu
  Antony Jones d2d1f6086e Added NULL check in function findItemByName. 10 tahun lalu
  Dennis Brakhane b580b4a542 return the result value of scrollVisible 10 tahun lalu
  Nathan Bowhay 0a345674ed Fixed spacing issues 10 tahun lalu
  Nathan Bowhay 879dbf0b03 Documented console methods 10 tahun lalu
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 tahun lalu
  Daniel Buckmaster f9cd778b3b Fixed tricky overloaded sfx* functions. 10 tahun lalu
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 tahun lalu