AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 years ago |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 years ago |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 years ago |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 years ago |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 years ago |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 years ago |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 years ago |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 years ago |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 years ago |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 years ago |
Azaezel
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453958234e
console conversion
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6 years ago |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
Glenn Smith
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
Areloch
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5019478aad
begun adding uniform hooks
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8 years ago |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Azaezel
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e475b3060b
won't need that any more after this
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9 years ago |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 years ago |
Azaezel
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b778121fc4
castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets.
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10 years ago |
Azaezel
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2753f562e8
shadow caching
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10 years ago |
Daniel Buckmaster
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ae284a89ec
Merge branch 'development' into defineconsolemethod
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10 years ago |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
DavidWyand-GG
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17113d3ba5
Blinn-Phong Specular Changes
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12 years ago |