Commit History

Author SHA1 Message Date
  AzaezelX 062e6f3364 Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip 6 years ago
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 years ago
  AzaezelX d034895e8f shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 6 years ago
  AzaezelX 070a9845a2 preliminary glowmap+glowmul feature augmentation math 6 years ago
  AzaezelX bfccfca0ce more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 6 years ago
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 years ago
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 years ago
  Areloch 529558f671 Initial implementation of Custom Shader Features 6 years ago
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 years ago
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 years ago
  AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 years ago
  Azaezel 453958234e console conversion 6 years ago
  Azaezel 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 6 years ago
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 years ago
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 years ago
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Glenn Smith 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
  Areloch 5019478aad begun adding uniform hooks 8 years ago
  Areloch dc5e502dec Initial implementation of Custom Shader Features. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel e475b3060b won't need that any more after this 9 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  Azaezel b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 10 years ago
  Azaezel 2753f562e8 shadow caching 10 years ago
  Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 years ago