Commit History

作者 SHA1 備註 提交日期
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. 9 年之前
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 年之前
  James Urquhart c6d2456a7c Fix lens flares in VR 9 年之前
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 年之前
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 年之前
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 11 年之前
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
  DavidWyand-GG b32e7688c2 Side by side rendering 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前