Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年之前 |
Azaezel
|
dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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9 年之前 |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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9 年之前 |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 年之前 |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 年之前 |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 年之前 |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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11 年之前 |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 年之前 |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |