Историја ревизија

Аутор SHA1 Порука Датум
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button пре 5 година
  AzaezelX 501990c3b6 from @rextimmy: ssao work пре 6 година
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) пре 6 година
  Tim Barnes ab10cc0c87 timmy merge work пре 6 година
  Tim Barnes 9e65e940d0 lighting single buffer пре 7 година
  Tim Barnes c64aee9dcc point light WIP & moved lighting position/direction to WS пре 7 година
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. пре 7 година
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. пре 7 година
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. пре 7 година
  Areloch 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. пре 8 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. пре 9 година
  Azaezel 13f00ca79d adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights. пре 9 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix пре 9 година
  Azaezel 2753f562e8 shadow caching пре 10 година
  LuisAntonRebollo 19afd0c22b . пре 10 година
  LuisAntonRebollo f166e5286d Fix lighting errors when all lights are disabled. пре 11 година
  Azaezel 9e404b3707 kills off the presence of a fake light when there are no others in a given scene пре 11 година
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum пре 12 година
  DavidWyand-GG b32e7688c2 Side by side rendering пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година