Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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преди 6 години |
Areloch
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e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
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преди 6 години |
AzaezelX
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4d714091b7
missed a few conversions
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преди 6 години |
AzaezelX
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01f6938746
nomenclature shift for clarity: bunch of stuff tagged as probe that refferenced things properly tied conceptually to the reflection refrence box.
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преди 6 години |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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преди 6 години |
Areloch
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e5c12f4aab
Reduce console spam from probe manager when not in debug
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преди 6 години |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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преди 6 години |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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преди 6 години |
Areloch
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27b304eec3
Various fixes
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преди 6 години |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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преди 6 години |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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преди 6 години |
Areloch
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8196ad9d32
Removed old code that set the BRDF texture and caused a texture profile conflict with the probe array post effect, leading to a crash.
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преди 6 години |
Areloch
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3fa7a0d4fa
Various fixes
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преди 6 години |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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преди 6 години |
AzaezelX
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ae752a04e8
remed out stray code cleanups, added more remmed out code for referencing the way defered calculates bbminmax (as a percentage of the probes actual scale so folks can just copypaste most times)
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преди 6 години |
Areloch
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bd170b5abe
WIP of forward probe scoring.
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преди 6 години |
Areloch
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4e557aec83
Added fetch for BRDF texture for forward rendering use, re-enabled brdf logic in the lighting shader and got the probe arrays properly sampling into forward as well.
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преди 6 години |
Areloch
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65fb8bc5f3
Ongoing fiddling with correcting the forward render behavior.
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преди 6 години |
Areloch
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6db975e81c
random testing bits trying to isolate remaining forward issues.
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преди 6 години |
AzaezelX
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404cb929c1
we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance
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преди 6 години |
AzaezelX
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b5436b6cb7
tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called
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преди 6 години |
AzaezelX
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d034ea2be8
no point in resetting effectiveprobecount or mipcount in the compute4probes method. the latter is going to remain a fixed global var to support the cubemap arrays while the latter isn't even used by forward lit (though it likely should be, rather than trying to cook up 2 bound vectors)
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преди 6 години |
AzaezelX
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a0d1a076d5
Merge branch 'PBR_ProbeArrayForward' into PBR_ProbeArrayGLWIP
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преди 6 години |
Areloch
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000c7b2263
GL work
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преди 6 години |
AzaezelX
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0cd8948fcf
stray var killoffs
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преди 6 години |
AzaezelX
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15ca6eabb4
cleanup duplicate var, and constructor-init skylight shaderconsts
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преди 6 години |
Areloch
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c025760422
Majority of forward work. Some state/register count issues and further testing required.
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преди 6 години |
Areloch
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afb5a589c3
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
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преди 6 години |
Azaezel
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5703618dc0
shift bbminmax to relative when sent to the gpu so folks can stick to realworld values
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преди 6 години |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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преди 6 години |