Commit History

Autor SHA1 Mensaxe Data
  suncaller 5e8e7e7bf8 Clean up redundant variables %!s(int64=6) %!d(string=hai) anos
  Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Lukas Joergensen 2e6133af48 Eliminate unnecessary uses of ConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 3c99ef73a9 Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 5bde18143f Eliminate DefineConsoleFunction %!s(int64=7) %!d(string=hai) anos
  Azaezel 21b82b737d shadowvar cleanup %!s(int64=7) %!d(string=hai) anos
  Areloch c337649019 Some code cleanup, tweak and optimizations for assets, entities and components. %!s(int64=7) %!d(string=hai) anos
  Areloch 8eb442490a Updates to component classes - %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 3bc46a8376 Cleanup of the elements exposed to the console %!s(int64=7) %!d(string=hai) anos
  Areloch 3e26684202 Fixes up various parts of the entity and component classes. %!s(int64=8) %!d(string=hai) anos
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. %!s(int64=9) %!d(string=hai) anos
  Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. %!s(int64=9) %!d(string=hai) anos
  Areloch 18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. %!s(int64=9) %!d(string=hai) anos
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux %!s(int64=9) %!d(string=hai) anos