Commit Verlauf

Autor SHA1 Nachricht Datum
  Azaezel e23487b4b1 groundcover shadowvar cleanup vor 7 Jahren
  Azaezel 242a51eefe bounds to mBounds conflict avoidance vor 7 Jahren
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. vor 8 Jahren
  Azaezel fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. vor 10 Jahren
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development vor 10 Jahren
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors vor 10 Jahren
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape vor 11 Jahren
  DavidWyand-GG 3be3cc6589 Fix GroundCover banking with camera vor 12 Jahren
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum vor 12 Jahren
  Daniel Buckmaster 8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. vor 12 Jahren
  Daniel Buckmaster 027d5608bd Added comment. vor 13 Jahren
  Daniel Buckmaster 74bd05030d Consider zoom when culling billboards. vor 13 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren