História revízii

Autor SHA1 Správa Dátum
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 rokov pred
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 rokov pred
  Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 rokov pred
  Azaezel 2723bfbc91 corrects corruption in precipitation class 9 rokov pred
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
  Daniel Buckmaster 9217dfa4bd Stop precipitation from processing ticks when it's hidden. 10 rokov pred
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 rokov pred
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 rokov pred
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 rokov pred
  LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 rokov pred
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 rokov pred
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 rokov pred
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred