Cronologia Commit

Autore SHA1 Messaggio Data
  Lukas Joergensen 3c99ef73a9 Eliminate DefineConsoleMethod 7 anni fa
  Glenn Smith 1728fe39ad Use strncat instead of strcat to prevent some buffer overflows 7 anni fa
  Marc Chapman 82a1f4d942 Merge branch 'feature/SaharaUndo' into SaharaUndo 8 anni fa
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Masquara 970dd5c477 Reordering initialization methods #1912 8 anni fa
  Marc Chapman 56691e1f62 Added undo define and checks 9 anni fa
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 anni fa
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 anni fa
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 anni fa
  Nathan Bowhay 72a0aed154 Some small console method docs 10 anni fa
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 anni fa
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. 10 anni fa
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 anni fa
  LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage 11 anni fa
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 anni fa
  Daniel Buckmaster de6e5e20b7 Fix random number generation. 11 anni fa
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator 11 anni fa
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 12 anni fa
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 anni fa
  thecelloman 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 anni fa
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 anni fa
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. 12 anni fa
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. 12 anni fa
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 anni fa
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa