Azaezel
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 ani în urmă |
Azaezel
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87207e0a97
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 ani în urmă |
Glenn Smith
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 ani în urmă |
Jeff Hutchinson
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b05691c6b5
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 ani în urmă |
Areloch
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407bbce509
Merging
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8 ani în urmă |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 ani în urmă |
Areloch
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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9 ani în urmă |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 ani în urmă |