コミット履歴

作者 SHA1 メッセージ 日付
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年 前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
  Azaezel 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 年 前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Azaezel 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 年 前
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年 前