Историја ревизија

Аутор SHA1 Порука Датум
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets пре 4 година
  Azaezel 1c62080f7f cleaned up member::radius пре 7 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Azaezel fbfd3ed8ed clang: constructor initialization order пре 9 година
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. пре 10 година
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup пре 11 година
  Azaezel 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem. пре 11 година
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape пре 11 година
  thecelloman 4e65e1014b Initialize mCameraRotation to (0, 0, 0). пре 12 година
  Kyrah Abattoir 7f717e08ce guiObjectView.setCameraRotation() пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година