تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 سال پیش
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 سال پیش
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 سال پیش
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe 8 سال پیش
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 سال پیش
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. 9 سال پیش
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 سال پیش
  James Urquhart c6d2456a7c Fix lens flares in VR 9 سال پیش
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 سال پیش
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 سال پیش
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 11 سال پیش
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 سال پیش
  DavidWyand-GG b32e7688c2 Side by side rendering 12 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش