提交历史

作者 SHA1 备注 提交日期
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 年之前
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 年之前
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 年之前
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 年之前
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 年之前
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 年之前
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 年之前
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 年之前
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 年之前
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 年之前
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 年之前
  Areloch 7219899287 Working on shader const binding 8 年之前
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 年之前
  Marc Chapman d4c2eeea98 Selection Highlighting 8 年之前
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 年之前
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
  OTHGMars a9f77c4ffd TSStatic Mounting 11 年之前
  Areloch 98b3d3294d Merge of PR #855 9 年之前
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 11 年之前
  Vincent Gee c5f81a85f5 Renamed LOD to Fade. 11 年之前
  Vincent Gee c4e3a68f7c Added Alpha LOD to tsStatic objects. 11 年之前
  Azaezel 5d5e878129 dynamic cubemap support for tsStatics 11 年之前
  bank 75755e42c0 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSStaticPolysoupConvex 11 年之前