rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 лет назад |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 лет назад |
Areloch
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334cd1d205
Adds function to better report active device type from GFXDevice
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4 лет назад |
AzaezelX
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b9c2db28e4
enhanced stage check
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6 лет назад |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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6 лет назад |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 лет назад |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 лет назад |
Azaezel
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181f95510a
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 лет назад |
Anis
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9cb413a38d
Merge pull request #1763 from Azaezel/linearBuffers
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9 лет назад |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 лет назад |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 лет назад |
Azaezel
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125b7aa636
banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with
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9 лет назад |
Areloch
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6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Azaezel
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067caec4a4
docstring. do note best practices is to internally trigger this kind of thing, but this way folks have a test-case to see if that is in fact the flaw for their derivatives.
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9 лет назад |
Azaezel
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cc618ce2e0
new method: ResetGFX();
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9 лет назад |
Cameron Porter
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4c17d4bb49
Fix case sensitivity and Platform::fileDelete
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9 лет назад |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 лет назад |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 лет назад |
Ben Payne
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cadc390895
Fix leaked member var
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11 лет назад |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 лет назад |
Azaezel
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d5c42d0d44
Yikes. fatalityfix: need to create a platformtimer for the reference.
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11 лет назад |
Azaezel
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4f3be25699
prevents an infinite while loop by putting a cap of 4MS on occlusion queries.
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11 лет назад |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 лет назад |
Thomas Fischer
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6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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11 лет назад |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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12 лет назад |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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12 лет назад |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 лет назад |