Historia zmian

Autor SHA1 Wiadomość Data
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 lat temu
  AzaezelX c57205b1f4 from @rextimmy: final fixes 5 lat temu
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Areloch b23ac9fb6a Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 9 lat temu
  rextimmy 12621f876b Added GFXFormatR8G8B8A8_SRGB format. 9 lat temu
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 lat temu
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 lat temu
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 lat temu