Commit History

Author SHA1 Message Date
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 years ago
  AzaezelX 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Lukas Aldershaab 60a10f4334 Add global blendDepth slider and update default blendDepth for mats 4 years ago
  Lukas Aldershaab 1ffec9ab56 Add blend contrast slider 4 years ago
  Lukas Aldershaab 4f472bf402 New terrain blending 4 years ago
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 years ago
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 years ago
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 years ago
  Areloch 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor 6 years ago
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 years ago
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 years ago
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 years ago
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 years ago
  xoltan add2f8cb47 Terrain Macro Texture 12 years ago
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago