Historia zmian

Autor SHA1 Wiadomość Data
  marauder2k7 106346630d STB Memory functions for fonts 1 rok temu
  marauder2k7 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 rok temu
  AzaezelX f946088214 revert #1148 as prematurely incorporated 1 rok temu
  marauder2k7 5f8c59a8df MacOSX fixes 1 rok temu
  marauder2k7 63682c43ec Bug fixes: 1 rok temu
  marauder2k7 108ba34c08 STBImage 1 rok temu
  AzaezelX 7872f01689 since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility. 2 lat temu
  Johan Mattsson 3c0a251f71 Release memory 2 lat temu
  AzaezelX 880ac5a264 bump down saveScaledImage default to 256 3 lat temu
  JeffR dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 lat temu
  JeffR f1f73e41bd Fixes handlong of loading non-DDS images to better handle pointer references with the GBitmap resources. 3 lat temu
  JeffR 7fe85ab7d5 Fixes saveScaledImage to handle DDS format files, since DDS's go through a separate resource loader 3 lat temu
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 lat temu
  AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 4 lat temu
  Areloch 34f0f01cea Adds console function to compare file modified times 4 lat temu
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 lat temu
  Lukas Aldershaab db496fa0c4 Make terrain texture settings global, add dialog to painter 4 lat temu
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 lat temu
  AzaezelX b9c207765e uninitialized variables-gfx 5 lat temu
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 5 lat temu
  AzaezelX 047a45c82d getChanelValueAt 'correction' 6 lat temu
  Tim Barnes 6937989d61 RGBA16F saving support for probes 6 lat temu
  Areloch 0c3fc59ccc Image format code tweaks. 7 lat temu
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Azaezel 66c7173fda adds profiling to the various gbitmap loaders* 8 lat temu
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 lat temu
  rextimmy f6d624be8f Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class 8 lat temu
  James Urquhart da6bcbeb2b Improvements to openvr code 9 lat temu
  Azaezel b8c750dd56 extraneous mipmap generation prune 10 lat temu