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Pembuat SHA1 Pesan Tanggal
  AzaezelX 15ca6eabb4 cleanup duplicate var, and constructor-init skylight shaderconsts 6 tahun lalu
  Areloch c025760422 Majority of forward work. Some state/register count issues and further testing required. 6 tahun lalu
  Areloch afb5a589c3 Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl 6 tahun lalu
  Azaezel 5703618dc0 shift bbminmax to relative when sent to the gpu so folks can stick to realworld values 6 tahun lalu
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 tahun lalu
  Areloch 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 tahun lalu
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 tahun lalu
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 6 tahun lalu
  Azaezel df6b7f3351 put probe.boxmax/min code back as it was prior to merge. still having that /4 oddness. 6 tahun lalu
  Azaezel 04a6130df8 sync correction 6 tahun lalu
  Azaezel caf73ea84f Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Areloch/Torque3D into PBR_ProbeArrayWIP 6 tahun lalu
  Areloch 2bf67f7fa5 Corrections to make it use the correct transform, as well as passing along the scale as our extents in the bbMax. 6 tahun lalu
  Azaezel edcdd21379 suggested alterations to the probe.worldToLocal math feeding and usage (and a divnull safety for attenuation) 6 tahun lalu
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 tahun lalu
  Areloch 2903aaeea0 WIP of the rewrite of blend/projection to follow BSF's math approach. 6 tahun lalu
  Azaezel c1bf59bf07 destructor code+ removed a crash-causing redundancy in onRemove 6 tahun lalu
  Azaezel 309d518249 scale reflection properly 6 tahun lalu
  Azaezel 5bce2d0904 seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 6 tahun lalu
  Areloch 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 tahun lalu
  Areloch b754c022ba Corrected the blending logic somewhat, added visualization modes for spec/diffuse probe influences, attenuation and contribution. 6 tahun lalu
  Areloch 788e265477 Finished current cleanup/reorg. 6 tahun lalu
  Areloch 58e3349286 Further cleanup, proper hook-in of CubeReflector for bake capture. 6 tahun lalu
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 tahun lalu
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 tahun lalu
  Areloch b221b312d2 Org rework and postFX-setup WIP 6 tahun lalu
  Azaezel 72acec0a3f set the alignedarray sizes to maxprobes, reguardless of actual probe count 6 tahun lalu
  Azaezel f031ee9e39 duplication cleanups 6 tahun lalu
  Azaezel 0caac1a28c cut down on some of that per-frame allocation via prepping our vector 'registers' during the constructor 6 tahun lalu
  Azaezel 4aa371cea2 remove push_back uses in favor of consistent [i], fill probe data with defaults before overriding to ensure no garbage data is getting referenced. 6 tahun lalu
  Azaezel 7837576de7 conversionwork courtessy of jeff. seeems float3f aligned arrays were nonfuncntional, so shifts a few over to float4s 6 tahun lalu