Commit History

Auteur SHA1 Bericht Datum
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 jaren geleden
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 jaren geleden
  AzaezelX 8821f62b0c misc fixes 2 jaren geleden
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 jaren geleden
  AzaezelX 0c6ca6c701 conflict resolution 4 jaren geleden
  marauder2k7 3d7f092c52 Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements 4 jaren geleden
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 jaren geleden
  marauder2k7 76addc52eb Checks for emptyString in preload 4 jaren geleden
  marauder2k7 4429de59b0 okay so addArray isn't even required. 4 jaren geleden
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. 4 jaren geleden
  AzaezelX 44b81ace69 don't check a profile if we don't have a sound asset 4 jaren geleden
  AzaezelX dba0899887 soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays 4 jaren geleden
  AzaezelX 2181ce08c3 lightning ref fixes 4 jaren geleden
  marauder2k7 57aceb60fb QOC 4 jaren geleden
  marauder2k7 e9d0f68b55 Preload all soundAsset 4 jaren geleden
  marauder2k7 704eb27600 More Implements 4 jaren geleden
  marauder2k7 1ea693fea6 SoundAsset Array 4 jaren geleden
  marauder2k7 c92cfe3e81 SoundAssetImplements 4 jaren geleden
  AzaezelX fabd5864fa uninitialized variables-t3d 5 jaren geleden
  AzaezelX 3c0360fd2f uninitialized variables-afx 5 jaren geleden
  AzaezelX 8b4f3fea31 misc formatting fixes, and a removal of the 6 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream 8 jaren geleden
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject 8 jaren geleden
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints 8 jaren geleden
  Johxz 3cd82d9229 add strikeObject functionality feature 8 jaren geleden
  Johxz 381169c3c2 fix warningFlashes() of lighting 8 jaren geleden
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. 8 jaren geleden
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. 8 jaren geleden
  Areloch c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius. 8 jaren geleden