AzaezelX
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15f7f04bee
standardize soundasset preloading for datablocks
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2 jaren geleden |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
AzaezelX
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8821f62b0c
misc fixes
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2 jaren geleden |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 jaren geleden |
AzaezelX
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0c6ca6c701
conflict resolution
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4 jaren geleden |
marauder2k7
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3d7f092c52
Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements
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4 jaren geleden |
AzaezelX
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776741770d
boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws
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4 jaren geleden |
marauder2k7
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76addc52eb
Checks for emptyString in preload
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4 jaren geleden |
marauder2k7
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4429de59b0
okay so addArray isn't even required.
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4 jaren geleden |
marauder2k7
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8a1d3f2021
Working thunder. These changes may need to be applied to other sound arrays or image arrays.
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4 jaren geleden |
AzaezelX
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44b81ace69
don't check a profile if we don't have a sound asset
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4 jaren geleden |
AzaezelX
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dba0899887
soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
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4 jaren geleden |
AzaezelX
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2181ce08c3
lightning ref fixes
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4 jaren geleden |
marauder2k7
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57aceb60fb
QOC
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4 jaren geleden |
marauder2k7
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e9d0f68b55
Preload all soundAsset
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4 jaren geleden |
marauder2k7
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704eb27600
More Implements
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4 jaren geleden |
marauder2k7
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1ea693fea6
SoundAsset Array
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4 jaren geleden |
marauder2k7
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c92cfe3e81
SoundAssetImplements
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4 jaren geleden |
AzaezelX
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fabd5864fa
uninitialized variables-t3d
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5 jaren geleden |
AzaezelX
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3c0360fd2f
uninitialized variables-afx
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5 jaren geleden |
AzaezelX
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8b4f3fea31
misc formatting fixes, and a removal of the
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6 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Thomas "elfprince13" Dickerson
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849a1c1eb1
merged numerous changes from upstream
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8 jaren geleden |
Areloch
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5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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8 jaren geleden |
Johxz
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84f610f2f2
fix tabs vs space, fix net strikepoints
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8 jaren geleden |
Johxz
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3cd82d9229
add strikeObject functionality feature
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8 jaren geleden |
Johxz
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381169c3c2
fix warningFlashes() of lighting
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8 jaren geleden |
Areloch
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80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
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8 jaren geleden |
Areloch
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ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
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8 jaren geleden |
Areloch
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c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
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8 jaren geleden |