Commit History

Auteur SHA1 Bericht Datum
  Areloch 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 jaren geleden
  Masquara 970dd5c477 Reordering initialization methods #1912 8 jaren geleden
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 jaren geleden
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 jaren geleden
  Azaezel b6bd8c863c removes StaticObjectType flag from water objects. 10 jaren geleden
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 jaren geleden
  LuisAntonRebollo 7453610563 Fix persistent underwater effect. 10 jaren geleden
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 jaren geleden
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 jaren geleden
  Areloch eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param 11 jaren geleden
  LuisAntonRebollo ada24b3d8c Fix WaterObject loose reflection bug. 11 jaren geleden
  LuisAntonRebollo 3995b974ed Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631. 11 jaren geleden
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 jaren geleden
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 jaren geleden
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden