Historia zmian

Autor SHA1 Wiadomość Data
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. 4 lat temu
  Areloch ec85e9021c Misc Quality of Life and Bug fixes 4 lat temu
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 lat temu
  Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 lat temu
  AzaezelX 36b31ae19d zip support followup 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 lat temu
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 lat temu
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 lat temu
  Bloodknight af126ad089 Fix GCC9 complaints 5 lat temu
  Bloodknight f52ae7f1b3 Fix GCC9 complaints 5 lat temu
  Areloch 7b1c083839 Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues. 5 lat temu
  Areloch 41277fe3b8 Fixes a mistake with setting the looseFilePath for the auto-created terrain asset. 5 lat temu
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 lat temu
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 lat temu
  Areloch 22249bf4d4 WIP of updating terrain editor to work with assets 6 lat temu
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 lat temu