Robert MacGregor
|
74cc60508b
* BugFix: More cleanup of MSVC compiler warnings.
|
4 lat temu |
Areloch
|
ec85e9021c
Misc Quality of Life and Bug fixes
|
4 lat temu |
Areloch
|
cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
|
4 lat temu |
Areloch
|
c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
|
4 lat temu |
AzaezelX
|
36b31ae19d
zip support followup
|
4 lat temu |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 lat temu |
Areloch
|
40dd926873
Adds function for sceneObjects to report utilized assets
|
5 lat temu |
Areloch
|
69bfbb0978
Adds functions to get the full path for level and shape asset files
|
5 lat temu |
Areloch
|
79ecc2f4a0
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
|
5 lat temu |
Bloodknight
|
af126ad089
Fix GCC9 complaints
|
5 lat temu |
Bloodknight
|
f52ae7f1b3
Fix GCC9 complaints
|
5 lat temu |
Areloch
|
7b1c083839
Adjusts importer logic of assets to fill spaces in the names as underscores to avoid issues.
|
5 lat temu |
Areloch
|
41277fe3b8
Fixes a mistake with setting the looseFilePath for the auto-created terrain asset.
|
5 lat temu |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
5 lat temu |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
6 lat temu |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
6 lat temu |
Areloch
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
6 lat temu |