Commit History

Author SHA1 Message Date
  Areloch 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
  Azaezel a5bdbd47a2 corrects compilation errors on mac 6 years ago
  Areloch 8c2e27057e Merge branch 'development' into ConvexProxies 6 years ago
  Lukas Joergensen 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
  Areloch 9a207ca6b0 Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 8 years ago
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Masquara 970dd5c477 Reordering initialization methods #1912 8 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
  DavidWyand-GG c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago