Histórico de Commits

Autor SHA1 Mensagem Data
  Azaezel 1dfd130d85 explicitly bound the namedtexttargets to input slots. shifted brdf slot on up to 3 (from 5) to cluster flat vs array entries. though it does not appear at time of writing that that is in fact binding... há 6 anos atrás
  Azaezel 7a8dd96808 should only need to set the brdf texture the once há 6 anos atrás
  Azaezel 1607f58bc4 typofix for bbMinArray, cubemap array lookups for irradiance and spec há 6 anos atrás
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) há 6 anos atrás
  Azaezel 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) há 6 anos atrás
  Areloch 5b7e2edb66 WIP hook-in of the cubemap array. há 6 anos atrás
  Areloch c0e8b047f5 Shifted the rest of the probe render code to hook into the array'd uniforms, made the reflection probe shader definition refer to the array shader. há 6 anos atrás
  Azaezel 4d3d800051 skylights do actually have a position. 0,0,0. so we can include those without messing with things. and we'll want to sum/count for blending purposes down the line. not render over each other há 6 anos atrás
  Areloch f110158654 Probe Array WIP há 6 anos atrás
  Azaezel 47c36ff59d THIS IS AN ABOMINATION UNTO THE CODEBASE AND SHOULD BE REMOVED THE SECOND WE CAN SORT OUT WHAT THE HECK IS GOING ON WITH THAT QSORT há 6 anos atrás
  Azaezel 65ab39a2d2 cast to pointer to pointer, not just pointer. (confused yet?) há 6 anos atrás
  Azaezel 2c1a5f5647 qsort compilation, though still not quite correct há 6 anos atrás
  Tim Barnes 9e65e940d0 lighting single buffer há 7 anos atrás
  Areloch c4a4fe5304 Implemented registration of probes to avoid rendering all probes when unneeded. há 7 anos atrás
  Tim Barnes 9a39afa0eb reflection probe updates há 7 anos atrás
  Areloch e72f04648a Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive. há 7 anos atrás
  Azaezel 83ef5db910 work on getting render bin ordering correct há 7 anos atrás
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. há 7 anos atrás
  Areloch 9e88e9feca Getting the GL side up-to-date to match. há 7 anos atrás
  Areloch f31445751f Updates and fixes to probe and lighting logic. há 7 anos atrás
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. há 7 anos atrás