Azaezel
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7a8dd96808
should only need to set the brdf texture the once
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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f110158654
Probe Array WIP
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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57f8549abe
Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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f31445751f
Updates and fixes to probe and lighting logic.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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%!s(int64=7) %!d(string=hai) anos |