Commit History

Autor SHA1 Mensaxe Data
  Azaezel 7a8dd96808 should only need to set the brdf texture the once %!s(int64=7) %!d(string=hai) anos
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=7) %!d(string=hai) anos
  Areloch f110158654 Probe Array WIP %!s(int64=7) %!d(string=hai) anos
  Areloch 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. %!s(int64=7) %!d(string=hai) anos
  Areloch f31445751f Updates and fixes to probe and lighting logic. %!s(int64=7) %!d(string=hai) anos
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos