Commit History

Autor SHA1 Mensaxe Data
  RexTimmy d46f82ef1d re-enable face culling for the terrain %!s(int64=9) %!d(string=hai) anos
  Azaezel fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. %!s(int64=9) %!d(string=hai) anos
  Azaezel 196b214eae engine: %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code %!s(int64=11) %!d(string=hai) anos
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. %!s(int64=11) %!d(string=hai) anos
  xoltan add2f8cb47 Terrain Macro Texture %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos