AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 роки тому |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 роки тому |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 роки тому |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 роки тому |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 роки тому |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 роки тому |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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6 роки тому |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 роки тому |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 роки тому |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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6 роки тому |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 роки тому |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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6 роки тому |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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6 роки тому |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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6 роки тому |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 роки тому |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 роки тому |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 роки тому |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 роки тому |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 роки тому |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 роки тому |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 роки тому |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 роки тому |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 роки тому |
Azaezel
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453958234e
console conversion
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7 роки тому |
Azaezel
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 роки тому |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 роки тому |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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8 роки тому |