Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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hace 4 años |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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hace 4 años |
AzaezelX
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0fa8e23475
adress #385
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hace 4 años |
AzaezelX
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ed260548c5
fix for empty r channel creation of composites crashing out
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hace 5 años |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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hace 5 años |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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hace 5 años |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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hace 5 años |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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hace 5 años |
Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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hace 5 años |
Areloch
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6ade6f08ce
Updated Assimp
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hace 5 años |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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hace 6 años |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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hace 6 años |
AzaezelX
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35ea209827
corrects a leak found with createcomposite
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hace 6 años |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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hace 6 años |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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hace 7 años |
Azaezel
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f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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hace 8 años |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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hace 8 años |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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hace 8 años |
Anis
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fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
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hace 9 años |
Daniel Buckmaster
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86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
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hace 10 años |
Areloch
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5c688260d5
Issue found with PVS-Studio:
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hace 10 años |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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hace 10 años |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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hace 10 años |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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hace 11 años |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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hace 11 años |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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hace 11 años |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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hace 12 años |
Robert Fritzen
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171a24459f
Remove namespace from header
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hace 12 años |
DavidWyand-GG
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bfec2dfd79
Fix texture and object console paths
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hace 12 años |