Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 년 전 |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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6 년 전 |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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6 년 전 |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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6 년 전 |
AzaezelX
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0f5ba17126
needed mft_pbrconfigmap or _convifgvars and _matinfocflags set to default=true to trip the forward lit side,
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6 년 전 |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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6 년 전 |
AzaezelX
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ad216abc02
cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes
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6 년 전 |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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6 년 전 |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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6 년 전 |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 년 전 |
Areloch
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 년 전 |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 년 전 |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 년 전 |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 년 전 |
Areloch
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af14de2bb7
Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material.
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6 년 전 |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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6 년 전 |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 년 전 |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 년 전 |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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6 년 전 |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 년 전 |
Tim Barnes
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9a39afa0eb
reflection probe updates
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7 년 전 |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 년 전 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 년 전 |
Azaezel
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33ebe34440
more gfx shadowvar cleanups
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7 년 전 |
Areloch
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39f86d8c30
asdasd
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8 년 전 |
Areloch
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9a5700addc
Handler binding on a scene level working
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8 년 전 |
Areloch
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7219899287
Working on shader const binding
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8 년 전 |
Areloch
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70c154c7d3
Implement of the shader consts binding.
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8 년 전 |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 년 전 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 년 전 |