chaigler
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59c81f9179
Fixes linker errors when Basic Lighting is removed
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Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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Areloch
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9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
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Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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Areloch
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cb22357eb2
Merge pull request #1461 from Azaezel/textureLinearization
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Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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Azaezel
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2753f562e8
shadow caching
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Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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DavidWyand-GG
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b32e7688c2
Side by side rendering
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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