Historia zmian

Autor SHA1 Wiadomość Data
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 rok temu
  AzaezelX b710a309bd asset load flow work 2 lat temu
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 lat temu
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
  AzaezelX f07c8745b2 inspector cleanups 2 lat temu
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field 2 lat temu
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 lat temu
  AzaezelX a75c64fef3 tsstatic aug cleanups 3 lat temu
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 lat temu
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 3 lat temu
  AzaezelX 663335e556 TSStatic::updateMaterials() crashfix 3 lat temu
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 3 lat temu
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 4 lat temu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 lat temu
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 lat temu
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 lat temu
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 lat temu
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 lat temu
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 lat temu
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 lat temu
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files 5 lat temu
  Areloch b9e16649d9 Slims down the obj size get math to just use the worldSphere radius rather than computing the bounds width to save cycles. 5 lat temu
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 lat temu
  AzaezelX fcffca65e6 #include "console/typeValidators.h" 5 lat temu
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 lat temu
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 lat temu
  Areloch 9b7b09dce8 Adjusts the ShapeAsset autoImport invoke logic to actually use the C++-side autoImport logic 5 lat temu
  AzaezelX e9415a0994 uninitialized variables-collision 5 lat temu