Historia zmian

Autor SHA1 Wiadomość Data
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 lat temu
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 lat temu
  AzaezelX 6408297eb9 add validation flagging for server objects 4 lat temu
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 lat temu
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 lat temu
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 lat temu
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 lat temu
  AzaezelX afb39d398f code review: 5 lat temu
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 lat temu
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 lat temu
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 lat temu
  AzaezelX 76dbedb02f reskinning fixes 6 lat temu
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 lat temu
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 lat temu
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 lat temu
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 lat temu
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 lat temu
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 lat temu
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 lat temu
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 lat temu
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 lat temu
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 lat temu
  Marc Chapman 8aaed004f1 Collision events 8 lat temu
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 lat temu
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 lat temu
  Marc Chapman d4c2eeea98 Selection Highlighting 8 lat temu
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 lat temu
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 lat temu
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
  Masquara 15f67015d3 Reordering initialization methods #1912 8 lat temu