Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 lat temu |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 lat temu |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 lat temu |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 lat temu |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 lat temu |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 lat temu |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 lat temu |
AzaezelX
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afb39d398f
code review:
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5 lat temu |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 lat temu |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 lat temu |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 lat temu |
AzaezelX
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76dbedb02f
reskinning fixes
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6 lat temu |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 lat temu |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 lat temu |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 lat temu |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 lat temu |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 lat temu |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 lat temu |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 lat temu |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 lat temu |
Marc Chapman
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8aaed004f1
Collision events
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8 lat temu |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 lat temu |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 lat temu |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 lat temu |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 lat temu |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |