Johan Mattsson
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3c19b8c679
Fix operators
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2 年之前 |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年之前 |
AzaezelX
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d23ee397e6
adds wetness
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2 年之前 |
AzaezelX
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5453d53f4c
correct capturing flag test
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3 年之前 |
AzaezelX
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111f0c840d
probe capture cleanups pt1
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3 年之前 |
Brian Roberts
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b753c9d91c
Merge pull request #713 from Ragora/feature-vfs-security
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3 年之前 |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 年之前 |
Robert MacGregor
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0a45fac224
* BugFix: Switch a few raw platform calls in reflectionProbe.cpp to the VFS.
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3 年之前 |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 年之前 |
JeffR
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b70faae38f
Updates the handling of the baking of shape asset previews to generate them with support for view angle control to improve visibility, as well as supporting overriding of a material in the preview bake
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3 年之前 |
AzaezelX
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33e78fd8a8
init reflection probes
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Areloch
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94e6d19fb2
Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
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5 年之前 |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 年之前 |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 年之前 |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
Areloch
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5289fdf7f1
Re-implements the dynamic cubemap mode option for reflection probes
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5 年之前 |
Areloch
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60d0e73190
Enabled probe viz item for live updates of probes when working with them(auto-baking while on)
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5 年之前 |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 年之前 |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 年之前 |
Areloch
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98f50a4453
Fixed probe cubemap reindexing assignment
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6 年之前 |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 年之前 |
Areloch
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b40d33a663
WIP of shifting the skylight cubemap to be packed into the cubemap array
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6 年之前 |
Areloch
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27b304eec3
Various fixes
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6 年之前 |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 年之前 |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 年之前 |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 年之前 |
Areloch
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1627cbabe6
ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays
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6 年之前 |