提交歷史

作者 SHA1 備註 提交日期
  AzaezelX 24933a1cc7 add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes. 1 年之前
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator 11 年之前
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 12 年之前
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. 12 年之前
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前