コミット履歴

作者 SHA1 メッセージ 日付
  Lukas Joergensen 3c99ef73a9 Eliminate DefineConsoleMethod 7 年 前
  Glenn Smith 1728fe39ad Use strncat instead of strcat to prevent some buffer overflows 7 年 前
  Marc Chapman 82a1f4d942 Merge branch 'feature/SaharaUndo' into SaharaUndo 8 年 前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Masquara 970dd5c477 Reordering initialization methods #1912 8 年 前
  Marc Chapman 56691e1f62 Added undo define and checks 9 年 前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年 前
  Areloch 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 年 前
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 年 前
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 年 前
  Nathan Bowhay 72a0aed154 Some small console method docs 10 年 前
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 年 前
  Daniel Buckmaster 03f71a78c0 Added dStrIsEmpty and replaced some incorrect string comparisons. 10 年 前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年 前
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 年 前
  LuisAntonRebollo a90be04041 Merge pull request #687 from eightyeight/procedural-terrain-coverage 11 年 前
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 年 前
  Daniel Buckmaster de6e5e20b7 Fix random number generation. 11 年 前
  JackDavidson 060b2a4e29 Commit to add "Coverage" option to procedural terrain generator 11 年 前
  Bloodknight 3d38dc60eb Increase terrain editor and painter max brush size to 256 x 256 12 年 前
  David Wyand 2dcc7f0247 Merge pull request #310 from thecelloman/goodbyeDIF 12 年 前
  thecelloman 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 年 前
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 年 前
  thecelloman 1468a049af Filling out the variable names in the function prototype for autoMaterialLayers() for clarity. 12 年 前
  thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation. 12 年 前
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 年 前
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前