コミット履歴

作者 SHA1 メッセージ 日付
  Lukas Joergensen 3c99ef73a9 Eliminate DefineConsoleMethod 7 年 前
  Glenn Smith a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 年 前
  Glenn Smith 1728fe39ad Use strncat instead of strcat to prevent some buffer overflows 7 年 前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Azaezel e475b3060b won't need that any more after this 9 年 前
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年 前
  Azaezel b778121fc4 castDynamicShadows defaults to false, flipped it over to true for materials on mobile/animated assets. 10 年 前
  Azaezel 2753f562e8 shadow caching 10 年 前
  Daniel Buckmaster ae284a89ec Merge branch 'development' into defineconsolemethod 10 年 前
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年 前
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年 前
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前